We’re publishing globally, and working locally
Local
Our games are prepared for users across the world. We’re crafting global products, but target them locally. With specifics to the local markets, and users’ tastes.
Global
We know that people all over the world love games, and love to compete. Our games meet their expectations. Our goal is to combine fun and competitive worldwide.
Competitive games are fun
People like to play and also win real prizes. We’re working hard to provide them with best experiences. Take a look at our posts to see how we’re uncovering the mechanisms of fun
Consulting & development
You know that the world is speeding. Trends are coming and going. Playing was always fun. Since ever we liked to compete and loved rewards. We’ve built large resorts to help gamers enjoy.
Today’s world is going mobile. Mobile is where the competition happens.
If you’re trying to catch up or have an idea, and you’re tired of looking for someone to built it. Shoot us an e-mai. We’ll take it from here.
Book us for a free consulting. The first hour is always on us 😉
They talk about us
The job that Reality Unit did for us was amazing with virtual reality application. We were impressed by the speed and quality of their work
Katarzyna Koguciak / CMO, Co-Owner
ORIZON GROUPReality Unit has worked closely with UNLV’s Gaming Innovation program for over two years. Their amazing development team is highly talented, creative, and motivated.
Daniel Sahl / Director
UNLV CENTER FOR GAMING INNOVATION
Some thought’s
that we’ve written down
November 12, 2021
Everything changes! That’s as cliche as announcing that having more birthdays gives someone more years. But, that’s a fact. The mighty all-change is touching and irreversibly […]
October 3, 2021
Today we’re going to talk about fiction. That’s not unusual, because although video games are serious business, after all, we are all sellers of fiction – […]
September 21, 2021
I recently had a conversation with my friends during a house party. “What do you do now?” – a friend asked me. During my answer that […]